The board
SWAP. CASCADE. OVERDRIVE.
Every gem you clear pushes the mist further down the screen. Play well and the whole skyline opens up underneath you — you are not clearing a board, you are uncovering a place.
- Match 4 for a striped blast that takes a whole row or column.
- An L or a T builds a wrapped bomb that detonates twice.
- Match 5 for a colour bomb — swap it onto any gem to vaporise that colour entirely.
- Board Overdrive rewards sustained pressure. Hold the gauge above 70% and the tray transforms, the music lifts, and every coin doubles.
The world
217 PLACES THAT ACTUALLY EXIST.
Santorini. Machu Picchu. Kyoto. The Grand Canyon. Petra, Bora Bora, the Northern Lights. Every board is a real destination photographed in full, and the only way to see it is to play it clear.
- Your first 25 stops are free — spend banked coins to add the rest to your tour.
- Finish a place and you fly straight on to the next with a fresh batch of moves.
- Drag anywhere off the tray to sweep the camera across everything you have already uncovered.
The loot
CRACK EVERY CHEST.
Chests drop onto the tray and refuse to be swapped. Clear a gem beside one and it splits open. Bronze, silver and gold are hidden at every single destination — and each one you open is yours permanently.
- Bronze 20 · Silver 50 · Gold 100 coins, and the gold ones do not come easily.
- Nothing lining up? Fire a special where it sits — tap it twice and it goes off on the spot.
- Three chests per place, 651 across the whole tour.
The collection
4,320 TREASURES. ONE SHELF EACH.
Twenty artifacts are buried at every destination — ten basic, ten epic. Everything you unearth goes on that place's shelf and stays there forever. The museum is the real scoreboard.
- Hit a discovery site and the clock starts: 25 seconds, one gem target.
- Beat it and the find is yours. Beat it with 40% of the clock left and it comes out epic.
- Speed is the only route to an epic piece. There is no other way to get one.
- Fill a shelf completely for a set bonus.
The pot
THE POT KEEPS CLIMBING.
Collect three lucky sevens off the board and the room stops. The pot builds while you play and pays out in full when the symbols land together — and a hot coin multiplier tilts the odds your way before it even starts.
- The progressive pot climbs to 5,000 coins.
- Nothing is ever staked. You earn the spin on the board and it can only pay you.
- Play hot and the reels run better — the multiplier you built decides your odds.
The competition
PROVE IT ON THE BOARD.
Score is matches plus coins — so raw speed and greedy looting both count, and the best runs are the ones that manage to do both. Daily and monthly boards reset the argument on a schedule.
- Play as a guest for as long as you like. Claim a name whenever you are ready.
- Today and this month boards, plus a wall of awards to chase.
- Climb a coin streak to x10 — but one weak move takes the whole thing.
The catch
THERE ISN'T ONE.
No coin packs. No gem bundles. No starter offer, no season pass, no lives that refill on a timer while you wait. There is nothing in Gem Explorer you can buy with money, because we never built the shop.
- Every coin is earned on the board. Destinations and relics are bought with those.
- The only ads are the ones you choose to watch to double a reward.
- Your first continue each run is free, and later ones only ever cost the run's own coins — never your bank.
The toolkit
Everything the tray can throw at you.
Seven gem colours, four specials, and a handful of things that refuse to be swapped at all.
STRIPED
Match 4 in a line. Clears the entire row or column it sits in.
WRAPPED BOMB
Built from an L or a T. Blows a 3×3 hole in the tray, then does it again.
COLOUR BOMB
Match 5. Swap it onto any gem to vaporise every gem of that colour at once.
CRYSTAL & DIAMOND
Worth 3 and 10. They ride on top of a gem — clear it and you bank them.
DISCOVERY SITE
Cannot be swapped. Crack it open to start a 25 second dig for an artifact.
POWER UPS
Banked every third destination. They stack, they wait, and they never interrupt a run.
RELICS
Bought once with earned coins, yours forever. No upkeep and no expiry.
SPECIAL TICKET
A rare pickup that books a secret destination as your very next stop.
THE MIST ISN'T
GOING TO CLEAR ITSELF.
217 destinations, 4,320 treasures and a museum with a lot of empty shelves. Free to play, and free to keep playing.
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